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This is a basic tutorial for how clan wars, skirmishes are done

1. BASIC INFORMATION

Clan wars are usually organized when at least 7 circus members are online and late afternoon (17:00-22:00 in UTC+1, european timezone)
For the medium division skirmishes each battle can have 7 players of maximum t6 vehicles.


Players from clan are chosed for skirmishes based on their WN8 rating, you can find it on our clan page here: http://wotlabs.net/eu/clan/%5BCIRQ%5D
- If you are higher in the WN8 list, you get invites first for skirmishes
- If we have enough players to launch 2 simultaneously
- Advance, deal more dmg, win more games and your WN8 rating will also improve so you can participate in more CWs


2. RECOMMENDED TANKS

Preferred vehicles for medium division skirmishes (with consumables/equipment/camouflage painting/trained crew ofcourse):

Lights:
T37, type 64, mt25

Mediums:
A43, Cromwell, Cromwell B, vk 3001 D, vk3001P

Heavies:
Kv85, M6, tog ii, t150 Heavy

TDs:
Hellcat, Achilles

- SPGs are unadvised (half of the possible targets, teams keep close, no armor/reload/hp)

CWs are started by combat officers (event masters of the circus), and players are invited.
Enable to receive invites, and check clan chat incase you didn't receive one.


3. CLAN STRONGHOLD & RESOURCES

Each battle as part of the 7-10-15 teams, you will earn resources after each cw.
These resources are the little boxes, you get them based on how many xp you got in a battle, as well if the clan lost or won that.

Resources are used to:
- Build new buildings in the clan stronghold (circus building)
- Develop those buildings to higher levels
- Prepare reserves that provide extra benefits for members (extra xp, credit, missions, etc.)

You can check out the existing buildings under the Stronghold tab in the garage.
- Here you can see the ones built
- Preserves that can be used
Also you can assign yourself to other buildings, which is advised. If you garrison yourself in an other building resources that you earn in a cw, will go to that building so the commander doesn't have to move them.

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